Building TIC TAC TOE GAME in Android Studio 2023: A Step-by-Step Guide to Creating a Powerful & Thrilling Gaming App

TIC TAC TOE GAME - new 2023 - topbar

BUILD A TIC TAC TOE GAME

Tic Tac Toe is a classic paper-and-pencil game for two players who take turns marking X’s and O’s in a 3×3 grid. The objective of the game is to be the first player to get three of their marks in a row, either horizontally, vertically, or diagonally according to the Tic Tac Toe Rules.

In an Android version of Tic Tac Toe, the game is played on the screen of a mobile device. The player can touch the cells on the screen to place their mark (either X or O) on the board. The game logic checks for winning conditions after each turn and determines if the game has been won, lost, or tied.

TIC TAC TOE GAME - new 2023 - imagev1

Creating a tic tac toe game in Android is a fun and engaging way to learn about Android programming. Tic tac toe, also known as noughts and crosses or Xs and Os, is a simple game that can be played with pencil and paper. In this tutorial, we will explore how to create a tic tac toe game in Android using Java and the Android Studio development environment.

Before we dive into the code, let’s first understand the rules of the game. Tic tac toe is played on a 3×3 grid, and the objective of the game is to place three of your symbols (either X or O) in a row, column, or diagonal. The game can be played by two players, or a single player can play against the computer.

CREATE A NEW ANDROID PROJECT

TIC TAC TOE GAME - new 2023 - imagev2

To create a new Android project, open Android Studio and click on “Start a new Android Studio project” on the welcome screen. In the “Create New Project” dialog, give your project a name, select the minimum SDK version, and choose an activity template. For this tutorial, we will choose the “Empty Activity” template. Click “Finish” to create the project.

XML LAYOUT USER INTERFACE

The UI Design for Tic Tac Toe game will consist of a 3×3 grid of buttons, a reset button, and a text view to display the game result. To add these UI elements, open the activity_main.xml file located in the res/layout folder. Replace the contents of the file with the following code:

<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
    xmlns:tools="http://schemas.android.com/tools"
    android:id="@+id/main_layout"
    android:layout_width="match_parent"
    android:layout_height="match_parent"
    tools:context=".MainActivity">
    <TextView
        android:id="@+id/result_text_view"
        android:layout_width="wrap_content"
        android:layout_height="wrap_content"
        android:text="Tic Tac Toe Game"
        android:textSize="24sp"
        android:layout_centerHorizontal="true"
        android:layout_marginTop="32dp"/>
    <GridLayout
        android:id="@+id/grid_layout"
        android:layout_width="match_parent"
        android:layout_height="wrap_content"
        android:layout_below="@id/result_text_view"
        android:layout_marginTop="32dp"
        android:columnCount="3"
        android:rowCount="3"
        android:alignmentMode="alignMargins"
        android:columnOrderPreserved="false">

        <Button
            android:id="@+id/button1"
            android:layout_width="0dp"
            android:layout_height="wrap_content"
            android:text=""
            android:layout_columnWeight="1"
            android:layout_rowWeight="1"
            android:tag="0,0"
            android:onClick="onButtonClick"/>
        <Button
            android:id="@+id/button2"
            android:layout_width="0dp"
            android:layout_height="wrap_content"
            android:text=""
            android:layout_columnWeight="1"
            android:layout_rowWeight="1"
            android:tag="0,1"
            android:onClick="onButtonClick"/>

        <Button
            android:id="@+id/button3"
            android:layout_width="0dp"
            android:layout_height="wrap_content"
            android:text=""
            android:layout_columnWeight="1"
            android:layout_rowWeight="1"
            android:tag="0,2"
            android:onClick="onButtonClick"/>
    <Button
        android:id="@+id/button4"
        android:layout_width="wrap_content"
        android:layout_height="wrap_content"
        android:text=""
        android:layout_columnWeight="1"
        android:layout_rowWeight="1"
        android:tag="1,0"
        android:onClick="onButtonClick"/>
    <Button
        android:id="@+id/button5"
        android:layout_width="0dp"
        android:layout_height="wrap_content"
        android:text=""
        android:layout_columnWeight="1"
        android:layout_rowWeight="1"
        android:tag="1,1"
        android:onClick="onButtonClick"/>
    <Button
        android:id="@+id/button6"
        android:layout_width="0dp"
        android:layout_height="wrap_content"
        android:text=""
        android:layout_columnWeight="1"
        android:layout_rowWeight="1"
        android:tag="1,2"
        android:onClick="onButtonClick"/>
    <Button
        android:id="@+id/button7"
        android:layout_width="0dp"
        android:layout_height="wrap_content"
        android:text=""
        android:layout_columnWeight="1"
        android:layout_rowWeight="1"
        android:tag="2,0"
        android:onClick="onButtonClick"/>

    <Button
        android:id="@+id/button8"
        android:layout_width="0dp"
        android:layout_height="wrap_content"
        android:text=""
        android:layout_columnWeight="1"
        android:layout_rowWeight="1"
        android:tag="2,1"
        android:onClick="onButtonClick"/>

    <Button
        android:id="@+id/button9"
        android:layout_width="0dp"
        android:layout_height="wrap_content"
        android:text=""
        android:layout_columnWeight="1"
        android:layout_rowWeight="1"
        android:tag="2,2"
        android:onClick="onButtonClick"/>

</GridLayout>

    <Button
        android:id="@+id/reset_button"
        android:layout_width="wrap_content"
        android:layout_height="wrap_content"
        android:text="Reset"
        android:layout_below="@id/grid_layout"
        android:layout_centerHorizontal="true"
        android:layout_marginTop="32dp"
        android:onClick="onResetButtonClick"/>

</RelativeLayout>

In this code snippet, we have added a TextView to display the game result, a GridLayout to display the 3×3 grid of buttons, and a Reset button to reset the game. The GridLayout contains nine buttons, one for each cell of the grid. The buttons have a tag attribute that stores the row and column index of the cell, which will be used later to determine which cell was clicked.

CREATE THE MAIN ACTIVITY CLASS

Now that we have created the user interface, let’s create the MainActivity class that will handle the game logic. Open the MainActivity.java file located in the app/java/com.example.tictactoe folder and replace the contents of the file with the following code:

package com.panrum.tictactoe;

import androidx.appcompat.app.AppCompatActivity;

import android.os.Bundle;
import android.view.View;
import android.widget.Button;
import android.widget.TextView;

public class MainActivity extends AppCompatActivity {
    private int[][] board = new int[3][3];
    private int currentPlayer = 1;
    private boolean gameEnded = false;
    private TextView resultTextView;
    private Button[][] buttons = new Button[3][3];

    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_main);
        setContentView(R.layout.activity_main);
        resultTextView = findViewById(R.id.result_text_view);
        resetBoard();
    }
public void onButtonClick(View view) {
        if (gameEnded) {
            return;
        }

        Button button = (Button) view;
        String tag = (String) button.getTag();
        int row = Integer.parseInt(tag.substring(0, 1));
        int col = Integer.parseInt(tag.substring(2, 3));

        if (board[row][col] != 0) {
            return;
        }
        board[row][col] = currentPlayer;
        button.setText(currentPlayer == 1 ? "X" : "O");
        button.setBackgroundResource(currentPlayer == 1 ? R.drawable.x_button : R.drawable.o_button);

        if (checkForWinner()) {
            resultTextView.setText(currentPlayer == 1 ? "X wins!" : "O wins!");
            gameEnded = true;
            return;
        }

        if (checkForDraw()) {
            resultTextView.setText("Draw!");
            gameEnded = true;
            return;
        }

        currentPlayer = currentPlayer == 1 ? 2 : 1;
        resultTextView.setText(currentPlayer == 1 ? "Player X's turn" : "Player O's turn");
    }

    public void onResetButtonClick(View view) {
        resetBoard();
    }

    private boolean checkForDraw() {
        for (int i = 0; i < 3; i++) {
            for (int j = 0; j < 3; j++) {
                if (board[i][j] == 0) {
                    // there is an empty cell, game is not yet draw
                    return false;
                }
            }
        }

        // all cells are occupied, game is draw
        return true;
    }

    private void resetBoard() {
        gameEnded = false;
currentPlayer = 1;
        resultTextView.setText("Player X's turn");

        for (int i = 0; i < 3; i++) {
            for (int j = 0; j < 3; j++) {
                board[i][j] = 0;
                buttons[i][j] = findViewById(getResources().getIdentifier("button" + i + j, "id", getPackageName()));
                buttons[i][j].setText("");
                buttons[i][j].setBackgroundResource(android.R.drawable.btn_default);
            }
        }
    }

    private boolean checkForWinner() {
        for (int i = 0; i < 3; i++) {
            if (board[i][0] != 0 && board[i][0] == board[i][1] && board[i][0] == board[i][2]) {
                return true;
            }
        }


        for (int i = 0; i < 3; i++) {
            if (board[0][i] != 0 && board[0][i] == board[1][i] && board[0][i] == board[2][i]) {
                return true;
            }
        }

        if (board[0][0] != 0 && board[0][0] == board[1][1] && board[0][0] == board[2][2]) {
            return true;
        }

        if (board[0][2] != 0 && board[0][2] == board[1][1] && board[0][2] == board[2][0]) {
            return true;
        }
        return false;
    }
}

Related Links

In Android, it is common to pass data from one activity to another using an intent. An intent is a messaging object that is used to communicate between different components of an Android application, such as activities, services, and broadcast receivers. When developing Android applications, it is often necessary to pass data between different activities. One way to achieve this is by using a Bundle object.  In Android, an ArrayList can be passed between activities using a Bundle object. A Bundle is a container that holds data and can be used to transfer data between activities. Let’s explain how to pass array of person from one activity to another through a Bundle in Java.

Conclusion:

Embarking on the journey of crafting a TIC TAC TOE GAME within the confines of Android Studio has been a captivating exploration into the world of game development. Through this comprehensive guide, we’ve traversed the intricate terrain of creating a timeless game that combines strategy, competition, and entertainment.

Creating a TIC TAC TOE GAME is not just about coding; it’s about encapsulating the essence of childhood nostalgia and strategic thinking into a digital experience. This tutorial has equipped you with the knowledge and tools to translate the fundamental concept of the game into a functional and engaging application. The interplay of user interface design, logical implementation, and interactive elements showcases the multifaceted nature of game development.

By mastering the techniques presented in this guide, you’ve unlocked the ability to bring to life a game that not only entertains but also stimulates critical reasoning and tactical planning. The TIC TAC TOE GAME challenges players to anticipate their opponent’s moves, plan their strategies, and execute their tactics to achieve victory. This not only enhances cognitive abilities but also provides an avenue for friendly competition and immersive leisure.

Furthermore, the completion of a TIC TAC TOE GAME underscores your proficiency in creating interactive experiences that resonate with users. The fusion of algorithmic logic, user-friendly design, and engaging gameplay mechanics contributes to a seamless and delightful gaming experience. As players immerse themselves in your creation, they indulge in a realm of strategic decisions and playful rivalry.

Reflecting on the journey of constructing the TIC TAC TOE GAME in Android Studio, you’ve not only honed your skills but also delved into the dynamic universe of game development. This accomplishment serves as a stepping stone to further exploration, whether in crafting more intricate games or venturing into other facets of software creation.

In summation, the creation of a TIC TAC TOE GAME in Android Studio underscores your capacity to transform concepts into tangible digital realities. You will be able to develop Online Tic Tac Toe game while getting a little experience. Also Publishing Your Tic Tac Toe Game to Google apps store will make you earn mony The amalgamation of creativity, technical proficiency, and user-centric design results in a game that stands as a testament to your capabilities. So, as you embark on future coding ventures, remember the lessons learned and the gratification derived from crafting the TIC TAC TOE GAME.

Q: 1. What is a TIC TAC TOE GAME?

A: The TIC TAC TOE GAME is a classic two-player game where participants take turns marking squares in a 3×3 grid. The objective is to form a horizontal, vertical, or diagonal line with their symbol (usually ‘X’ or ‘O’) to win.

Q: 2. Why create a TIC TAC TOE GAME in Android Studio?

A: Developing a TIC TAC TOE GAME in Android Studio offers insights into game development, UI design, and logic implementation. It’s a great starting point for learning and applying various programming concepts.

Q: 3. What programming languages are involved in building a TIC TAC TOE GAME?

A: Creating a TIC TAC TOE GAME involves Java or Kotlin for Android app development, along with XML for defining the user interface.

Q: 4. Is TIC TAC TOE GAME development suitable for beginners?

A: Yes, building a basic TIC TAC TOE GAME can be an excellent project for beginners. It introduces fundamental concepts like UI layout, user interactions, and game logic.

Q: 5. What are the key components of a TIC TAC TOE GAME app?

A: A TIC TAC TOE GAME app typically consists of a game board (grid), player symbols (‘X’ and ‘O’), logic to check for winning combinations, and a user interface to facilitate gameplay.

Q: 6. Can I customize the appearance of my TIC TAC TOE GAME app?

A: Absolutely! You can customize the user interface elements, such as the grid layout, player symbols, colors, and fonts, to give your TIC TAC TOE GAME a unique look.

Q: 7. How can I implement a two-player mode in my TIC TAC TOE GAME app?

A: To create a two-player mode, you’ll need to alternate turns between players, validate their moves, and check for a winning condition after each move.

Q: 8. Are there any advanced features I can add to my TIC TAC TOE GAME app?

A: Yes, you can enhance your TIC TAC TOE GAME by implementing features like AI opponents with different difficulty levels, a scoring system, or even online multiplayer functionality.

Q: 9. What skills can I learn from developing a TIC TAC TOE GAME app?

A: Developing a TIC TAC TOE GAME app offers insights into UI layout, touch events, game logic, conditional statements, and handling user interactions.

Q: 10. What’s the significance of testing in TIC TAC TOE GAME development?

A: Testing your TIC TAC TOE GAME app is essential to ensure that all functionalities work as intended, and players can enjoy a smooth and glitch-free gaming experience.

More Links

Within this write-up, we shall embark on the creation of a Tic Tac Toe Game Project using Java and XML within the Android environment. The essence of the Tic Tac Toe Game revolves around a dual-player interaction. Each participant opts for either X or O as their chosen symbol. In this piece, we will explore the process of crafting a straightforward Android app for playing Tic Tac Toe. First, we’ll provide a concise overview of the game, after which we will swiftly transition to the practical implementation steps. Within this article, you will acquire the knowledge to develop your very own application. Throughout the process, you will engage with various concepts, including Intent, View, and Toast. The Tic-tac-toe app within Android Studio is designed with beginners in mind. The initial screen prompts for the names of both players, and upon moving to the next page, the game initiates. This subsequent page features a grid along with the names of the two players.